AI Insights · Timothy · July 2022
Top 5 Roguelike Games on Android in the US: Q2 2022
Explore the performance of the top 5 Roguelike games on Android in the US during Q2 2022, with key insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Roguelike games on the Android platform in the United States showcased varied performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the gaming market.
Diablo Immortal by Blizzard Entertainment experienced significant fluctuations. Weekly revenue peaked at approximately $1.9M in the first week of June before gradually declining to around $1.1M by the end of the month. Downloads started strong with 457K in the first week post-launch, followed by a sharp decline to roughly 51K by the last week of June. Active users mirrored this trend, starting at 413K in early June and dropping to about 167K by the end of the month.
RAID: Shadow Legends from Plarium Global Ltd maintained a relatively stable performance. Weekly revenue hovered around $1.4M to $1.7M, with a slight dip to $1.2M in the final week of June. Downloads remained consistent, ranging from 27K to 34K per week. The game also sustained a steady base of active users, fluctuating slightly around 115K to 118K throughout the quarter.
Archero by Habby saw modest revenue figures, peaking at about $80K in the last week of June. Downloads varied, with a notable spike to 88K in mid-June before settling back to around 24K. Active users showed a gradual increase, reaching approximately 87K by the end of June.
My Heroes: Dungeon Raid from Reality Squared Games experienced a decline in both downloads and revenue. Weekly revenue started at $40K at the end of March and dropped to around $25K by late June. Downloads followed a downward trend from 18K to about 10K. Active users decreased from 31K to approximately 24K over the same period.
Hero Wars: Alliance by NEXTERS GLOBAL LTD showed mixed results. Revenue peaked at $595K in mid-May but fluctuated thereafter, ending June at around $429K. Downloads decreased significantly from 17K in late March to about 5K by the end of June. Active users also declined from 68K to approximately 54K during this time.
These insights from Sensor Tower highlight the dynamic nature of the Roguelike game market on Android in the US. For more detailed analysis, visit Sensor Tower.